didn't expect that I can get this the only emoji I don't have in this event馃コ

2021.10.17 05:42 Neydew didn't expect that I can get this the only emoji I don't have in this event馃コ

didn't expect that I can get this the only emoji I don't have in this event馃コ submitted by Neydew to disneyemojiblitz [link] [comments]


2021.10.17 05:42 VeloEvoque Cian McLaughlin is still missing

Cian McLaughlin is still missing submitted by VeloEvoque to wyoming [link] [comments]


2021.10.17 05:42 PootisHoovykins What are these? Found along a sidewalk, Vancouver BC

What are these? Found along a sidewalk, Vancouver BC submitted by PootisHoovykins to ShroomID [link] [comments]


2021.10.17 05:42 MexWevC Una breve nota para recordar que TODOS, absolutamente todos los funcionarios con poder de decisi贸n en @cofepris , fueron nombrados por esta administraci贸n de mentes no-corruptas y con una moral virginal.

Una breve nota para recordar que TODOS, absolutamente todos los funcionarios con poder de decisi贸n en @cofepris , fueron nombrados por esta administraci贸n de mentes no-corruptas y con una moral virginal. submitted by MexWevC to Mexico_News [link] [comments]


2021.10.17 05:42 YextFE Blursed_Shopping

Blursed_Shopping submitted by YextFE to blursedimages [link] [comments]


2021.10.17 05:42 Revo_the_shady Today it's been 2 years since I started playing this game

Today it's been 2 years since I started playing this game submitted by Revo_the_shady to TapTitans2 [link] [comments]


2021.10.17 05:42 SignificanceWrong446 Gunshots???

submitted by SignificanceWrong446 to missoula [link] [comments]


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submitted by Suitable-End2592 to CryptoMarsShots [link] [comments]


2021.10.17 05:42 DoctorBeatMaker The Batsuit being completely bullet-proof - Opinions?

"Battinson" having a bullet-proof suit isn't exactly out of the norm for Batman.
In terms of films, his suit was bullet-proof as far back as Batman 89. He also wore kevlar in TDK Trilogy and got shot without sustaining lasting injuries.
And in the DCEU, the bullet-proof armor extended to even his cowl where he was able to tank a gunshot to the back of the head at point-blank range and not sustain lasting injuries.
But Battinson's suit takes it up to another level where he's shrugging off machine gun fire and still walking towards his attackers with no signs of impact injury at all.
As I said, Batman normally has had bulletproof armor on. But still not armored enough where he could shrug off enemy fire at a constant rate and without either screaming in pain from the impact or falling over.
Does this concern anybody that Batman's armor may make him too "invincible" and that it will possible be to the detriment of his abilities for speed, stealth and due diligence? Cause if he can shrug off heavy fire at point blank range without feeling pain, he may be acting more Superman-ish than Batman-ish.

View Poll
submitted by DoctorBeatMaker to DC_Cinematic [link] [comments]


2021.10.17 05:42 marriedtomypfp [Business/Accounting] Pls help rank in terms of difficulty to get into Thx

Can you guys help rank these schools in terms of difficulty to get into? Thank you!!
Major: Business; Accounting I'm in Texas btw
NYU- New York University BU- Boston University UT- University of Texas @ Austin UIUC- University of Illinois @ Urbana Champaign IU-- Indiana University @ Bloomington Purdue University Baylor University Texas A&M Bentley University University of Wisconsin Madison UTSA-- University of Texas @ San Antonio University of Houston
Any suggestions of schools with good accounting program that have better admission rates? Thanks againn
Senior W GPA 4.33 and uw 4.03 if thats helpful 6APs and 7 honors i think My SAT is trash 1280 (gonna retake in Nov or Dec)
submitted by marriedtomypfp to ApplyingToCollege [link] [comments]


2021.10.17 05:42 AngeryLu FT: HA Hatterne, Regice, Registeel, Regirock LF: Zacian, Sword exclusive legendaries (minus Ho-oh)

I have a Gmax HA Hatterne (Magic Bounce) that I never use and three extra Regis, willing to trade for Sword legendaries. Why have one Registeel when you could have two?
submitted by AngeryLu to pokemontrades [link] [comments]


2021.10.17 05:42 PierreDunnigan What unpopular conspiracy theories exist?

submitted by PierreDunnigan to HighStrangeness [link] [comments]


2021.10.17 05:42 CattyPissy TW: late term loss

Went into labor and found there was no heartbeat at 36 weeks. Currently being induced. In complete and total shock. The combination of immense grief, shock, guilt, shame, and absolute longing are immeasurable. I don鈥檛 know what to do. We were supposed to spend the holidays together as a family (FTM)
submitted by CattyPissy to pregnant [link] [comments]


2021.10.17 05:42 Conscious-Pen-6352 How do y鈥檃ll respond to the statement, 鈥淏ut you don鈥檛 look sick!鈥

I鈥檇 really like some advice on this. My normal reaction is to over-explain and give mic drop responses so they鈥檒l leave me alone forever; but what鈥檚 a constructive way to go about this situation? Or how do y鈥檃ll navigate it? I feel so invalidated and belittled when someone says this. And I鈥檓 not always in the mood for boundaries when it happens (I鈥檓 tired and in a flare at the moment). HELP!
submitted by Conscious-Pen-6352 to lupus [link] [comments]


2021.10.17 05:42 ftak15 You have to feel bad for the poor people of NYC who have the misfortune of crossing paths with this brood.

You have to feel bad for the poor people of NYC who have the misfortune of crossing paths with this brood. submitted by ftak15 to HilariaBaldwin [link] [comments]


2021.10.17 05:42 GREYTIDEWORLDWIDE You鈥檒l never be a woman, you鈥檙e deluded.

Chopping your genitalia off makes you a mutilated man, not a woman.
submitted by GREYTIDEWORLDWIDE to TransLater [link] [comments]


2021.10.17 05:42 broadcastinterrupted Hallowtober day 16 - Ghost

Hallowtober day 16 - Ghost submitted by broadcastinterrupted to HollowKnightArt [link] [comments]


2021.10.17 05:42 cmb0710 My girl is very clingy and I wouldn鈥檛 have it any other way!

My girl is very clingy and I wouldn鈥檛 have it any other way! submitted by cmb0710 to torties [link] [comments]


2021.10.17 05:42 Aggravating_Ad_6279 How to respond to this?

How to respond to this? submitted by Aggravating_Ad_6279 to CoreyWayne [link] [comments]


2021.10.17 05:42 postmastern NASA 蟹邪锌褍褋褌懈谢芯 泻芯褋屑懈褔械褋泻懈泄 邪锌锌邪褉邪褌 Lucy 写谢褟 懈蟹褍褔械薪懈褟 褌褉芯褟薪褋泻懈褏 邪褋褌械褉芯懈写芯胁 挟锌懈褌械褉邪

NASA 蟹邪锌褍褋褌懈谢芯 泻芯褋屑懈褔械褋泻懈泄 邪锌锌邪褉邪褌 Lucy 写谢褟 懈蟹褍褔械薪懈褟 褌褉芯褟薪褋泻懈褏 邪褋褌械褉芯懈写芯胁 挟锌懈褌械褉邪 submitted by postmastern to Pikabu [link] [comments]


2021.10.17 05:42 Limp-Preparation-249 馃浉SpaceX Floki馃浉 ($XFLOKI) - A Throwback to the Old BSC By Doxxed Devs - Listed on Major Exchanges & 4,000+ Holders In Less Than 24 Hours 鈥 24/7 Voicechat Running in TG - Making BSC History!

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submitted by Limp-Preparation-249 to CryptocurrencyICO [link] [comments]


2021.10.17 05:42 peep_master Sorcerous Origin: The Spell Slugger (v 0.1)

Sorcerous Origin: The Spell Slugger (v 0.1)
https://preview.redd.it/z3i5o6atywt71.jpg?width=3024&format=pjpg&auto=webp&s=78407f8984ed0d7db8889453ce9ebf83dc569a32
Hello people of the Unearthed Arcana sub! Welcome to the class that aims to do what I've been dying to do with a sorcerer since I heard about them. Make them melee! For absolutely no reason other than the fact that I thought it'd be fun to have a tanky front lining sorcerer. This sorcerer trades range and safety for tankiness and better melee options.
If you like this subclass let me know, and if you have any feedback at all I would love to hear it! This class is far from play tested, and is just everything I thought that a melee sorcerer might need to do his job.
Authors notes on the logic behind the abilities is at the bottom, feel free to skip if you don't want to critique anything.
Lvl 1: Spell Slugger
All spells that are cast using your spellcasting class ability from this class that do damage receive an additional amount of force damage to individual instances of damage equal to your Charisma modifier. This class feature cannot stack with the Eldritch Invocation Agonizing Blast.
Your magic works by running through your body, and stops right at your skin. This grants you additional power to all of your magic, at the cost of the safety of range. Any spell you cast that has a single target or more and a range of 5 feet or further has it鈥檚 range set to 5 feet.
In addition to the previous, any spell that has an effect that covers an AOE cannot be cast further than 5 feet away from you. If the spell has a radius and/or the shape of a cube or square it changes to a cone or line (your choice). The length of the cone is determined by the diameter of the spell (2x radius for those who forgot), and the length of the line is the diameter as well; though the width of the line is 陆 the radius (minimum 5 feet).
Spells cast through spell scrolls, items, or external sources are not affected by this feature.
Lvl 1: Magical Body
Your magic runs through your veins and strengthens your body and soul. You gain an additional 1 hp per level of this class.
In addition to this, whenever recovering hit points from any source you may add your charisma modifier to the amount received. When taking a short rest this effect applies to each individual dice spent.
Lvl 1: Bodily Magic:
You gain the following spell options, these spells are always prepared and do not count against your total known spells.
1 | Hex, Armor of Agathys
3 | Barkskin, Warding Bond
5 | Melf鈥檚 Minute Meteors, Beacon of Hope
9 | Fire Shield, Guardian of Faith
In addition to these spells you gain the cantrip Eldritch Blast. This cantrip does not count against the number of spells you know.
When casting Eldritch Blast you may choose a creature within 5 feet of you who has not been hit by any spell cast by you on your current turn and make a melee spell attack against them as a reaction. This attack does the same damage that one beam of eldritch blast would do. You may take this reaction a number of times equal to your charisma modifier (minimum of 1). This feature regains all uses on the completion of a long rest. You may also use 1 sorcery point to use this feature again if no uses remain.

Bottom Text lol
Lvl 6: Shedding Magic
Whenever you reach 6 levels in sorcerer you gain the following spellcasting option(s).
Forceful Release
Whenever casting a spell with an area of effect, you may instead choose to have the spell鈥檚 effect originate from you as the center of the effect. Whenever you cast a spell like this you may choose any number of creatures to exempt from the spells effect. In addition any creatures within 5 feet of you must succeed a Strength Saving throw against your spell save DC or be pushed back a number of feet equal to 5 times your Charisma Modifier.
Unstable Arc
Whenever making a melee spell attack (all targeted spells functionally), you may expend up to 3 (minimum of 0) sorcery points and add them to the spell attack roll and damage. If a spell has multiple attack rolls on cast, then only the first attack roll benefits from this. You may repeat this for any or all attacks caused by the spell.
Lvl 6: Defensive Affinity
Whenever you cast a spell that affects your armor class you may gain a bonus equal to your armor class equal to your charisma modifier (minimum of 1). If the spell duration is shorter than 1 minute then you gain a maximum bonus of two and you can benefit from armor class as normal (this is mostly for the shield spell). This bonus lasts for as long as the spell lasts, but you may only have one bonus to your armor class from this feature at any given time.
While Defensive Affinity grants any benefit to armor class on a spell that lasts more than a minute, you cannot benefit from any other bonus other than Defensive affinity and the spell it enhances. (E.g. A shield, the shield spell, shield of faith, etc.).

https://preview.redd.it/05479fv42xt71.jpg?width=4032&format=pjpg&auto=webp&s=3d0526e866e8083604db52de4e057c57d757c3c6
Lvl 14: Body and Soul:
At 14th level you gain the following benefits.
Body:
Whenever you complete a short or long rest, you gain temporary hit points equal to your sorcerer level plus your charisma modifier and proficiency bonus. In addition, your Constitution Score and Maximum are both increased by 2 to a maximum of 22.
Soul:
When you are the target of an attack and are below half of your hit points; as a reaction you may choose to gain a number temporary hit points equal to half your hit point maximum. After the attack has concluded and you have temporary hit points left over, you may spend a number of sorcery points equal to 1/10th of the temporary hit points remaining (rounded down) and regain that many hit points.
Once this effect is used it can only be used after a long rest is completed, or you spend a spell slot of 5th level or higher in addition to sorcery points equal to 1/10th of the temporary hit points that would be gained. If this feature is used more than once per long rest then you gain a level of exhaustion per extra use of this feature.
Lvl 18: Spell Slugging Mastery:
Whenever making a Melee Spell attack, you may immediately cast the same spell as a part of the same action as long as the spell鈥檚 level is 3rd level or lower. Whenever a spell is cast in this manner it鈥檚 damage, missiles, and AOE radius are reduced by half. You can use this feature a number of times equal to your Charisma modifier for free, and by expending sorcery points equal to the spell level for every time after that.

____________________________________________________________________________________________________________________________
Authors Notes:
Lvl 1 Stuff:
  1. Sorry for the wall of text, but since there are no real ways to make that shorter due to the nature of melee spellcasting. Basically the idea was to create the feeling that all of these different spells are coming from inside of you. So no big ol' spheres being conjured, these are all going to be turned into something that is just as effective if not more.
  2. The extra damage is to make up for the loss in range, and the hp is to ensure they don鈥檛 instantly die. The extra healing is to make up for the smaller hit die, and the short rest healing should make up for a loss in general
  3. As per Tasha鈥檚 Cauldron of Everything here lies the obligatory extra spells. But the extra eldritch blast beam is the actual level one feature to rely on here when in melee. The extra attack is styled off of the echo fighter鈥檚 extra attack, but at level 1 the sorcerer still needs some options besides just taking hits. So spawns this.
Lvl 6 Stuff:
  1. Forceful release is here to make up for the loss of distance meta-magic and features from possible multiclasses or spell sniper. This is also here to give the sorcerer in question the ability to actually get out of situations without getting themselves killed. Other classes have this, think the storm sorcerer or the genie warlock even.
  2. Unstable Arc is based on the 11th level sharpen the blade feature, but of course it would be broken if it was permanent so it only lasts for a single attack.
  3. Defensive Affinity is the foretold defense that the sorcerer needs to stay in combat up close. It鈥檚 just an AC steroid with the detriment that it is the only AC buff that they can be under. Or it鈥檚 a buff to the shield spell, which would actually even out with a paladin when used with Barkskin (16 +5 +2 = 23) or when used with mage armor & and shield (20 - 25 AC).
Lvl 14: Body & Soul
Body: Basically the Celestial Warlock thing that鈥檚 a tiny bit better because it鈥檚 gotten at a later level. With the addition of the equivalent to an extra +1 hp per total level and an extra +1 to con saves. Not that crazy, and the entire class has the tough feat built in at this point. Which again, isn鈥檛 that crazy. This will average out to give the lvl 14 character an average hp of around 155 at this level. Which when compared to all of the attacks and options that other martial classes have they trade extra attacks for a single solid cast of a spell with the addition of bunches of HP. Again, this is a tankier subclass here.
Soul: Functionally half of a Way of the openhand heal with some extra uses if you鈥檙e desperate. I don鈥檛 think that giving somebody temp hp (that replaces temp hp from any spells and/or class abilities) and uses a reaction is game breaking. And the ability to heal with a class ability isn鈥檛 foreign to sorcerer (clockwork sorcerer). Not to mention the average of a 5th level spell slot plus around 7 sorcery points for another use. Aka, around 2 5th level spell slots to use it past the free use. On top of a level of exhaustion this is obviously an overexertion meant for desperate circumstances.
Lvl 18: Spell Slugging Mastery:
Behold! Extra Attack if it was cool! In all seriousness though it鈥檚 just an incentive to use lower level spell slots for better action economy with a price tag. Most people are going to be combining the Unstable Arc feature with this so it does rack up in cost pretty fast if you spam it. Which is the whole point. You鈥檙e supposed to cannibalize spell slots for a mix of spell slots you鈥檙e willing to burn for buffs to attacks and one鈥檚 you want for meta-magics. This ability is not really subject to change all things considered, maybe some wording changes at most. I want the 18th level of sorcerer here to feel special, and the ability to empower your melee spells in a consistent manner like this is what most people want out of a melee spellcaster anyways.
(If you read to here you are cool, thank you for reading this took me like 4 hours lol)
submitted by peep_master to UnearthedArcana [link] [comments]


2021.10.17 05:42 MarkoDK Since they say its not amount of servers, but the way those communicate with each other

Isnt this developer's mistake? Why are people spitting on Blizzard and not Vicarious Visions for this thing? As far as I know they were the ones coding for D2R?
submitted by MarkoDK to Diablo [link] [comments]


2021.10.17 05:42 jeremykunayak 1989 - Johnny Depp

1989 - Johnny Depp submitted by jeremykunayak to 1980s [link] [comments]


2021.10.17 05:42 AdBeneficial8625 Where is this going to , these staircase are to long

Where is this going to , these staircase are to long submitted by AdBeneficial8625 to TheBackrooms [link] [comments]


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