2021.10.17 05:42 Neydew didn't expect that I can get this the only emoji I don't have in this event🥳
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2021.10.17 05:42 VeloEvoque Cian McLaughlin is still missing
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2021.10.17 05:42 PootisHoovykins What are these? Found along a sidewalk, Vancouver BC
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2021.10.17 05:42 MexWevC Una breve nota para recordar que TODOS, absolutamente todos los funcionarios con poder de decisión en @cofepris , fueron nombrados por esta administración de mentes no-corruptas y con una moral virginal.
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2021.10.17 05:42 YextFE Blursed_Shopping
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2021.10.17 05:42 Revo_the_shady Today it's been 2 years since I started playing this game
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2021.10.17 05:42 SignificanceWrong446 Gunshots???
2021.10.17 05:42 Suitable-End2592 🎂 #SquidCake | 8% CAKE Rewards! | 🎯Launched 10 mins ago | 1000x Moonshot!! 🚀
Welcome to #SquidCake, Get in early!!
Amazing CAKE rewards to fill your bags while you hold!!!
Anti-Whale and Anti-Dump to keep your bag safe and those CAKE rewards flowing in!!!
The DEV and team are 100% SAFU and are in it to win it with you!!!
Upcoming marketing moves;
2021.10.17 05:42 DoctorBeatMaker The Batsuit being completely bullet-proof - Opinions?
"Battinson" having a bullet-proof suit isn't exactly out of the norm for Batman.
In terms of films, his suit was bullet-proof as far back as Batman 89. He also wore kevlar in TDK Trilogy and got shot without sustaining lasting injuries.
And in the DCEU, the bullet-proof armor extended to even his cowl where he was able to tank a gunshot to the back of the head at point-blank range and not sustain lasting injuries.
But Battinson's suit takes it up to another level where he's shrugging off machine gun fire and still walking towards his attackers with no signs of impact injury at all.
As I said, Batman normally has had bulletproof armor on. But still not armored enough where he could shrug off enemy fire at a constant rate and without either screaming in pain from the impact or falling over.
Does this concern anybody that Batman's armor may make him too "invincible" and that it will possible be to the detriment of his abilities for speed, stealth and due diligence? Cause if he can shrug off heavy fire at point blank range without feeling pain, he may be acting more Superman-ish than Batman-ish.
submitted by DoctorBeatMaker to DC_Cinematic [link] [comments]
2021.10.17 05:42 marriedtomypfp [Business/Accounting] Pls help rank in terms of difficulty to get into Thx
Can you guys help rank these schools in terms of difficulty to get into? Thank you!!
Major: Business; Accounting I'm in Texas btw
NYU- New York University BU- Boston University UT- University of Texas @ Austin UIUC- University of Illinois @ Urbana Champaign IU-- Indiana University @ Bloomington Purdue University Baylor University Texas A&M Bentley University University of Wisconsin Madison UTSA-- University of Texas @ San Antonio University of Houston
Any suggestions of schools with good accounting program that have better admission rates? Thanks againn
Senior W GPA 4.33 and uw 4.03 if thats helpful 6APs and 7 honors i think My SAT is trash 1280 (gonna retake in Nov or Dec)
submitted by marriedtomypfp to ApplyingToCollege [link] [comments]
2021.10.17 05:42 AngeryLu FT: HA Hatterne, Regice, Registeel, Regirock LF: Zacian, Sword exclusive legendaries (minus Ho-oh)
I have a Gmax HA Hatterne (Magic Bounce) that I never use and three extra Regis, willing to trade for Sword legendaries. Why have one Registeel when you could have two?
submitted by AngeryLu to pokemontrades [link] [comments]
2021.10.17 05:42 PierreDunnigan What unpopular conspiracy theories exist?
2021.10.17 05:42 CattyPissy TW: late term loss
Went into labor and found there was no heartbeat at 36 weeks. Currently being induced. In complete and total shock. The combination of immense grief, shock, guilt, shame, and absolute longing are immeasurable. I don’t know what to do. We were supposed to spend the holidays together as a family (FTM)
submitted by CattyPissy to pregnant [link] [comments]
2021.10.17 05:42 Conscious-Pen-6352 How do y’all respond to the statement, “But you don’t look sick!”
I’d really like some advice on this. My normal reaction is to over-explain and give mic drop responses so they’ll leave me alone forever; but what’s a constructive way to go about this situation? Or how do y’all navigate it? I feel so invalidated and belittled when someone says this. And I’m not always in the mood for boundaries when it happens (I’m tired and in a flare at the moment). HELP!
submitted by Conscious-Pen-6352 to lupus [link] [comments]
2021.10.17 05:42 ftak15 You have to feel bad for the poor people of NYC who have the misfortune of crossing paths with this brood.
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2021.10.17 05:42 GREYTIDEWORLDWIDE You’ll never be a woman, you’re deluded.
2021.10.17 05:42 broadcastinterrupted Hallowtober day 16 - Ghost
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2021.10.17 05:42 cmb0710 My girl is very clingy and I wouldn’t have it any other way!
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2021.10.17 05:42 Aggravating_Ad_6279 How to respond to this?
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2021.10.17 05:42 postmastern NASA запустило космический аппарат Lucy для изучения троянских астероидов Юпитера
|submitted by postmastern to Pikabu [link] [comments]|
2021.10.17 05:42 Limp-Preparation-249 🛸SpaceX Floki🛸 ($XFLOKI) - A Throwback to the Old BSC By Doxxed Devs - Listed on Major Exchanges & 4,000+ Holders In Less Than 24 Hours – 24/7 Voicechat Running in TG - Making BSC History!
In 48 hours we’ve crossed MEGA milestones.
2021.10.17 05:42 peep_master Sorcerous Origin: The Spell Slugger (v 0.1)
Hello people of the Unearthed Arcana sub! Welcome to the class that aims to do what I've been dying to do with a sorcerer since I heard about them. Make them melee! For absolutely no reason other than the fact that I thought it'd be fun to have a tanky front lining sorcerer. This sorcerer trades range and safety for tankiness and better melee options.
If you like this subclass let me know, and if you have any feedback at all I would love to hear it! This class is far from play tested, and is just everything I thought that a melee sorcerer might need to do his job.
Authors notes on the logic behind the abilities is at the bottom, feel free to skip if you don't want to critique anything.
Lvl 1: Spell Slugger
All spells that are cast using your spellcasting class ability from this class that do damage receive an additional amount of force damage to individual instances of damage equal to your Charisma modifier. This class feature cannot stack with the Eldritch Invocation Agonizing Blast.
Your magic works by running through your body, and stops right at your skin. This grants you additional power to all of your magic, at the cost of the safety of range. Any spell you cast that has a single target or more and a range of 5 feet or further has it’s range set to 5 feet.
In addition to the previous, any spell that has an effect that covers an AOE cannot be cast further than 5 feet away from you. If the spell has a radius and/or the shape of a cube or square it changes to a cone or line (your choice). The length of the cone is determined by the diameter of the spell (2x radius for those who forgot), and the length of the line is the diameter as well; though the width of the line is ½ the radius (minimum 5 feet).
Spells cast through spell scrolls, items, or external sources are not affected by this feature.
Lvl 1: Magical Body
Your magic runs through your veins and strengthens your body and soul. You gain an additional 1 hp per level of this class.
In addition to this, whenever recovering hit points from any source you may add your charisma modifier to the amount received. When taking a short rest this effect applies to each individual dice spent.
Lvl 1: Bodily Magic:
You gain the following spell options, these spells are always prepared and do not count against your total known spells.
1 | Hex, Armor of Agathys
3 | Barkskin, Warding Bond
5 | Melf’s Minute Meteors, Beacon of Hope
9 | Fire Shield, Guardian of Faith
In addition to these spells you gain the cantrip Eldritch Blast. This cantrip does not count against the number of spells you know.
When casting Eldritch Blast you may choose a creature within 5 feet of you who has not been hit by any spell cast by you on your current turn and make a melee spell attack against them as a reaction. This attack does the same damage that one beam of eldritch blast would do. You may take this reaction a number of times equal to your charisma modifier (minimum of 1). This feature regains all uses on the completion of a long rest. You may also use 1 sorcery point to use this feature again if no uses remain.
Bottom Text lol
Lvl 6: Shedding Magic
Whenever you reach 6 levels in sorcerer you gain the following spellcasting option(s).
Whenever casting a spell with an area of effect, you may instead choose to have the spell’s effect originate from you as the center of the effect. Whenever you cast a spell like this you may choose any number of creatures to exempt from the spells effect. In addition any creatures within 5 feet of you must succeed a Strength Saving throw against your spell save DC or be pushed back a number of feet equal to 5 times your Charisma Modifier.
Whenever making a melee spell attack (all targeted spells functionally), you may expend up to 3 (minimum of 0) sorcery points and add them to the spell attack roll and damage. If a spell has multiple attack rolls on cast, then only the first attack roll benefits from this. You may repeat this for any or all attacks caused by the spell.
Lvl 6: Defensive Affinity
Whenever you cast a spell that affects your armor class you may gain a bonus equal to your armor class equal to your charisma modifier (minimum of 1). If the spell duration is shorter than 1 minute then you gain a maximum bonus of two and you can benefit from armor class as normal (this is mostly for the shield spell). This bonus lasts for as long as the spell lasts, but you may only have one bonus to your armor class from this feature at any given time.
While Defensive Affinity grants any benefit to armor class on a spell that lasts more than a minute, you cannot benefit from any other bonus other than Defensive affinity and the spell it enhances. (E.g. A shield, the shield spell, shield of faith, etc.).
Lvl 14: Body and Soul:
At 14th level you gain the following benefits.
Whenever you complete a short or long rest, you gain temporary hit points equal to your sorcerer level plus your charisma modifier and proficiency bonus. In addition, your Constitution Score and Maximum are both increased by 2 to a maximum of 22.
When you are the target of an attack and are below half of your hit points; as a reaction you may choose to gain a number temporary hit points equal to half your hit point maximum. After the attack has concluded and you have temporary hit points left over, you may spend a number of sorcery points equal to 1/10th of the temporary hit points remaining (rounded down) and regain that many hit points.
Once this effect is used it can only be used after a long rest is completed, or you spend a spell slot of 5th level or higher in addition to sorcery points equal to 1/10th of the temporary hit points that would be gained. If this feature is used more than once per long rest then you gain a level of exhaustion per extra use of this feature.
Lvl 18: Spell Slugging Mastery:
Whenever making a Melee Spell attack, you may immediately cast the same spell as a part of the same action as long as the spell’s level is 3rd level or lower. Whenever a spell is cast in this manner it’s damage, missiles, and AOE radius are reduced by half. You can use this feature a number of times equal to your Charisma modifier for free, and by expending sorcery points equal to the spell level for every time after that.
Lvl 1 Stuff:
Body: Basically the Celestial Warlock thing that’s a tiny bit better because it’s gotten at a later level. With the addition of the equivalent to an extra +1 hp per total level and an extra +1 to con saves. Not that crazy, and the entire class has the tough feat built in at this point. Which again, isn’t that crazy. This will average out to give the lvl 14 character an average hp of around 155 at this level. Which when compared to all of the attacks and options that other martial classes have they trade extra attacks for a single solid cast of a spell with the addition of bunches of HP. Again, this is a tankier subclass here.
Soul: Functionally half of a Way of the openhand heal with some extra uses if you’re desperate. I don’t think that giving somebody temp hp (that replaces temp hp from any spells and/or class abilities) and uses a reaction is game breaking. And the ability to heal with a class ability isn’t foreign to sorcerer (clockwork sorcerer). Not to mention the average of a 5th level spell slot plus around 7 sorcery points for another use. Aka, around 2 5th level spell slots to use it past the free use. On top of a level of exhaustion this is obviously an overexertion meant for desperate circumstances.
Lvl 18: Spell Slugging Mastery:
Behold! Extra Attack if it was cool! In all seriousness though it’s just an incentive to use lower level spell slots for better action economy with a price tag. Most people are going to be combining the Unstable Arc feature with this so it does rack up in cost pretty fast if you spam it. Which is the whole point. You’re supposed to cannibalize spell slots for a mix of spell slots you’re willing to burn for buffs to attacks and one’s you want for meta-magics. This ability is not really subject to change all things considered, maybe some wording changes at most. I want the 18th level of sorcerer here to feel special, and the ability to empower your melee spells in a consistent manner like this is what most people want out of a melee spellcaster anyways.
(If you read to here you are cool, thank you for reading this took me like 4 hours lol)
submitted by peep_master to UnearthedArcana [link] [comments]
2021.10.17 05:42 MarkoDK Since they say its not amount of servers, but the way those communicate with each other
Isnt this developer's mistake? Why are people spitting on Blizzard and not Vicarious Visions for this thing? As far as I know they were the ones coding for D2R?
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2021.10.17 05:42 jeremykunayak 1989 - Johnny Depp
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2021.10.17 05:42 AdBeneficial8625 Where is this going to , these staircase are to long
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